The Secrets of Bloodmoon Island is a Quest in Divinity: Original Sin II. Entering Bloodmoon Island, there is blood everywhere and carnage. What secrets do this island hold?
Important NPCs
- The Advocate
- The Ancestor Tree
- The Archivist
The Secrets of Bloodmoon IslandObjectives
- Learn how the Black Ring attempted to get past the Death Fog that surrounds Bloodmoon Island.
- Speak to the Advocate.
- Find the entrance to the Archive.
- Discover and awaken the Ancestor Tree's spirit, Eleanessa.
- Tell Jahan the name of the Arch-demon, Adramahlikh.
The Secrets of Bloodmoon Island Walkthrough
This quest can be acquired after learning about the Black Ring's attempt to get past the death fogsurrounding Bloodmoon Island. Information can be found on Black Ring corpses on the island. After entering Bloodmoon Island, go to the place listed in the picture below; it is the entrance to the Archives. You will need at least 22 wits to spot the dirt mound.If you don't have enough wits, Peace of Mind can assist you.
Once inside the Archives, you will immediately gain 50,575XP. You can also cast Spirit Vision and speak to the spirit of the Archivist here. No matter what dialogue option you pick, you will gain 14,450XP. Search around the Archives for the Archivist's Journal and read it to find out the name of the Ancestor Tree is Eleanessa.
Walk forward and you will find that the wall ahead is actually a hidden door (you will need some wits to spot it). Pick up the Unusual Blade here for 50,000XP. If you interact with it as a Lizard, you will be able to understand the blade's words. There is also a locked Tenebrium chest here that will sap 1 Source Point from your character with every interaction. If you lockpick it, you will find a Green Teleporter Pyramid inside the chest. Note that merely left-clicking the chest to interact with it will only drain a Source point and produce a remark from your character.
Secret:There is actually a chest hidden in the map which you can teleport out to loot. If you refer to the screenshot below, you will see exactly what orientation the camera needs to be in order to successfully select the chest. Apportationcan also help with this, as it can be quite difficult to pinpoint the exact spot needed to teleport the chest.
The Ancestor Tree can be located at the centerof Bloodmoon Island, but it is surrounded by Black Ring magisters who will attack you on sight if you do not pass the speech check. Going too close to the tree will cause them to attack. It is recommended to start The Advocate quest and kill them all for massive amounts of XP.
You cannot speak to the Ancestor Tree unless the Advocate has been killed. Killing him is also part of the quest, "A Hunter of Wicked Things", doing this in conjunction with this quest is recommended.
Kill The Advocate, and cast Spirit Vision in order to speak with the Ancestor Tree. Invoke its name (Eleanessa) and it will begin speaking with you in earnest, thanking you for easing its pain. You will gain 66200XP for invoking the name of the tree. The tree then asks you to kill Doctor Daeva, who is possessed by a powerful Arch-demon called Adramahlikh (this quest starts another: Doctor's Orders).
After you speak with the Tree, return to the Spirit of an Elven Pilgrim (x194,y413) and tell him you know the name of the tree. You will receive XP for closing this quest ("The Druid").
This quest will closeupon going to the square in Arx after defeating the doctor.
Rewards:
- 14,450XP for speaking with the spirit of Brother Kaylan.
- 50,575XP for entering the Archives.
- 14,450XP for speaking with the spirit of the Archivist.
- Pick up the Unusual Blade for 50,000XP. [note: some report that in recent(5/2020) builds, the XP granted is significantly lower]
- A Green Teleporter Pyramid is located in the Tenebrium chest next to the Unusual Blade.
- 66,200XP for invoking the name of the Ancestor Tree.
Quests |
A Craftsman of Dreams and Nightmares♦A Danger to Herself and Others♦A Familiar Face♦A Fate Worse Than Death♦A Generous Offer♦A Hunger From Beyond♦A Hunter of Wicked Things♦A King Reborn♦A Man and His Dog♦A Most Urgent Matter♦A Prize Kill♦A Rare Prey♦A Taste of Freedom♦A Trial for All Seasons♦A Web of Desire♦A Wolf Alone♦Aggressive Takeover♦All In The Family♦Almira's Request♦An Existential Crisis♦An Eye for an Eye♦An Unlikely Patron♦Artefacts of the Tyrant♦Battle at the Gates♦Bitter Tonic♦Blessing from Afar♦Blood Dowry♦Bound by Pain♦Burial Rites♦Burying the Past♦Business Rivals♦Call to Arms♦Champion of the Gods♦Counting your Chickens♦Crippling a Demon♦Dark Dealings in the Blackpits♦Delusions of Grandeur♦Doctor's Orders♦Drowning her Sorrows♦Eithne the Trader♦End Times♦Escape from Fort Joy♦Every Mother's Nightmare♦Fane♦Fane (Quest)♦Finder's Fee♦Finding Emmie♦Finding Lord Arhu♦Grebb the Scholar♦Hammerfall♦Healing Touch♦Heroes' Rest♦♦Hot Under the Collar♦Infestation♦Invaders♦Keep Calm and Carrion♦Lady o' War♦Lost and Found♦Love has a Price♦Mercy is Power♦Most Dangerous When Cornered♦No Laughing Matter♦No Way Out♦Nothing But Child's Play♦Old Flames♦Old means Gold♦On the Ropes♦Opposites Attract♦Past Mistakes♦Popularity Contest♦Powerful Awakening♦Press-ganged♦Proving Ground♦Red Ink in the Ledger♦Redemption♦Running like Clockwork♦Saheila's People♦Saheila's Signet♦School's Out♦Seed of Power♦Seeking Revenge♦Shadow over Driftwood♦Signs of Resistance♦Silence Broken♦Speaking in Forked Tongues♦Strange Cargo♦Stranger in a Strange Land♦The Academy♦The Advocate♦The Arena of Fort Joy♦The Arena of the One♦The Armoury♦The Bark's Bite♦The Burning Pigs♦The Burning Prophet♦The Collar♦The Consulate♦The Covenant♦The Cursed Ring♦The Driftwood Arena♦The Drowned Temple♦The Druid♦The Elven Seer♦The Escape♦The Eternal Worshipper♦The Execution♦The Forgotten and the Damned♦The Gargoyle's Maze♦The Imprisoned Elf♦The Injured Magister♦The Key to Freedom♦The Last Stand of the Magisters♦The Law of the Order♦The Loremaster♦The Merchant♦The Midnight Oil♦The Missing Magisters♦The Missing Prisoners♦The Mother Tree♦The Murderous Gheist♦The Nameless Isle♦The Purged Dragon♦The Reluctant Servants♦The Sallow Man♦The Secrets of the Dwarves♦The Shakedown♦The Shriekers♦The Silent One♦The Snoozing Adventurer♦The Stoic Spirit♦The Teleporter♦The Three Altars♦The Tribe of Saheila♦The Ugly Little Bird♦The Vault of Linder Kemm♦The Watcher's Mercy♦The Weaver♦The Wrecked Caravan♦They Shall Not Pass♦Thinning the Herd♦Threads of a Curse♦To the Hall of Echoes♦Treated Like Cattle♦Troubled Waters♦Unlikely Lovers♦Unscholarly Pursuits♦Up in the Clouds♦Vengeance for the Fallen♦What a Fuss to have Wrought♦Window of Opportunity♦Wishful Thinking♦Withermoore's Soul Jar |