Delusions of Grandeur | Divinity Original Sin 2 Wiki (2024)


Delusions of Grandeur/Greatness

[PIC]
Quest Giver
Location Bloodmoon Island
Suggested Level 15
Next Quest --
Previous Quest The Forgotten and the Damned

Delusions of Grandeur/Greatness is a Quest in Divinity: Original Sin II. Records revealed the possessed would speak with the voices of both vitim and demon.

Important NPCs

  • Rajjarima
  • Spirit of Brother Robert

Delusions of GrandeurObjectives

  1. Kill the chained Godwoken

Delusions of Grandeur Walkthrough

In one of the vaults on Bloodmoon Island, you find a note on abookshelf. It's a detailed case of possession.

(Entrance of the hatch)

To open the statue, you need to let one character with Scholar tag to decipher Ornate Hymnal, it turns to The Taming of Holy Fire. This book can be found at multiple locations, including the archive on the northeast of the island, and a Black Ring member near the tree.)

Go to the Ancient Forge on the north of the island, forge a silver lever shaft with a silver bar.

Delusions of Grandeur | Divinity Original Sin 2 Wiki (1)

Use thecrafted lever shafton the slot inside the vault, then cast Spirit Vision and ask the guardian to open the door. You must pass a persuasion check to get him to let you pass, otherwise you can consume his source to get through.

If you persuade the guardian to unseal the door, the Godwoken will be chained up and you can speak to her. She will tempt you with power. Accepting her offer will result in all your source points being drained and her attacking. If you refuse you will have to pass a speech check or you will be drained regardless. She will attempt to persuade each individual party member entering her prison to give her their source, so entering with your entire party is generally ill-advised, as they most likely won't all have the required persuasion. This can be circumvented by not having source points on your party, in which case you should watch out for the source puddles in her cell that can result in a character with low persuasion stepping in them, and immediately being forced to free Rajjarima, initiating a fight you may not be ready for. Whether you pass herspeech check or if you decide not to talk to her at all, you can kill her while sheis still chained without her fighting back, or by breaking the chains and she will attack. The quest will close immediately after killing her; if you talk to the guardian he will state that his watch has endedthen disappear.

If you consume the guardian's source, Rajjarima will already be unchained when you open the door. Defeat her to close the quest.

Rewards

Both options result in the same EXP gain (57,775 EXP, tested at level 15 and 16) and 7,775 EXP for killing her (at level 15).

Quest rewards: a Large Rune, an Epic equipment, and a small amount of gold, plus a single choice between four Epic equipment.

Bugs

The killing blow on Rajjarima must be dealt by theGodwokencharacter you usedto convince the ghost guardian, otherwise the quest item rewards won't appear.
Ifthe killing blow is dealt by another party member, you will still get EXP but no item quest rewards.

Tips & Tricks

  • The spirit gives the reward and closes the quest if you don'tsource drain him. (Tell him you won't speak to the demon to open door). Thismightbe fixed in DE, quest will close when the possessed Godwoken dies.
  • If you speak with the Chained GodwokenRajjarima, you can resist her speech checkwith minimum 4Persuasion with either Strength or Constitution, or minimum 5 Persuasion with either Intelligence or Wits.
  • She will most likely one-shot the closest character at the start of the fight -- Over 2.5k dmg -- (spread out).
  • If you used the silver next to the Ancient Forge and crafted the silver lever and used that for the central Blazing Sculpture location (questline The Sweet Shackles of Pain) you can make another silver lever by adding a silver item into the Ancient Forge.
Quests

A Craftsman of Dreams and NightmaresA Danger to Herself and OthersA Familiar FaceA Fate Worse Than DeathA Generous OfferA Hunger From BeyondA Hunter of Wicked ThingsA King RebornA Man and His DogA Most Urgent MatterA Prize KillA Rare PreyA Taste of FreedomA Trial for All SeasonsA Web of DesireA Wolf AloneAggressive TakeoverAll In The FamilyAlmira's RequestAn Existential CrisisAn Eye for an EyeAn Unlikely PatronArtefacts of the TyrantBattle at the GatesBitter TonicBlessing from AfarBlood DowryBound by PainBurial RitesBurying the PastBusiness RivalsCall to ArmsChampion of the GodsCounting your ChickensCrippling a DemonDark Dealings in the BlackpitsDoctor's OrdersDrowning her SorrowsEithne the TraderEnd TimesEscape from Fort JoyEvery Mother's NightmareFaneFane (Quest)Finder's FeeFinding EmmieFinding Lord ArhuGrebb the ScholarHammerfallHealing TouchHeroes' RestHot Under the CollarInfestationInvadersKeep Calm and CarrionLady o' WarLost and FoundLove has a PriceMercy is PowerMost Dangerous When CorneredNo Laughing MatterNo Way OutNothing But Child's PlayOld FlamesOld means GoldOn the RopesOpposites AttractPast MistakesPopularity ContestPowerful AwakeningPress-gangedProving GroundRed Ink in the LedgerRedemptionRunning like ClockworkSaheila's PeopleSaheila's SignetSchool's OutSeed of PowerSeeking RevengeShadow over DriftwoodSigns of ResistanceSilence BrokenSpeaking in Forked TonguesStrange CargoStranger in a Strange LandThe AcademyThe AdvocateThe Arena of Fort JoyThe Arena of the OneThe ArmouryThe Bark's BiteThe Burning PigsThe Burning ProphetThe CollarThe ConsulateThe CovenantThe Cursed RingThe Driftwood ArenaThe Drowned TempleThe DruidThe Elven SeerThe EscapeThe Eternal WorshipperThe ExecutionThe Forgotten and the DamnedThe Gargoyle's MazeThe Imprisoned ElfThe Injured MagisterThe Key to FreedomThe Last Stand of the MagistersThe Law of the OrderThe LoremasterThe MerchantThe Midnight OilThe Missing MagistersThe Missing PrisonersThe Mother TreeThe Murderous GheistThe Nameless IsleThe Purged DragonThe Reluctant ServantsThe Sallow ManThe Secrets of Bloodmoon IslandThe Secrets of the DwarvesThe ShakedownThe ShriekersThe Silent OneThe Snoozing AdventurerThe Stoic SpiritThe TeleporterThe Three AltarsThe Tribe of SaheilaThe Ugly Little BirdThe Vault of Linder KemmThe Watcher's MercyThe WeaverThe Wrecked CaravanThey Shall Not PassThinning the HerdThreads of a CurseTo the Hall of EchoesTreated Like CattleTroubled WatersUnlikely LoversUnscholarly PursuitsUp in the CloudsVengeance for the FallenWhat a Fuss to have WroughtWindow of OpportunityWishful ThinkingWithermoore's Soul Jar

Delusions of Grandeur | Divinity Original Sin 2 Wiki (2024)

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